![]() A year ago, I wrote about how social metaverse platforms were trying to figure out our comfort zones. But these don't feel open to everyone, and it's not easy to blend the promise of free creativity into social comfort. That already exists: Roblox, Fortnite, Minecraft, VR apps like VRChat. We've been told (and I've hoped) that an interconnected network of social experiences awaits us, with creative playgrounds at our fingertips. It made me think about the promises tech has made about the metaverse. Little RFID cards serve as souvenirs and a sort of interactive game layer. Tapping into one of Omega Mart's terminals. The RFID cards cost a few dollars more, which, according to Meow Wolf, is a way to keep the card-tapping terminals from getting too crowded. The ticket prices, at about $45 to $59 depending on the location, time and date, are not far off from a museum or theme-park admission, and less than most theater tickets. Both places have RFID-based cards (equipped with radio frequency identification technology) to tap into terminals, as well as assistants/actors/performers/docents who move through, adding to the story and helping you find your way if you want. I wander into a bank of monitors and make phone calls to places throughout the installation, but I learn later that Convergence Station and Omega Mart have phones that can call each other. ![]() Sometimes I find shared artifacts like a dusty item from Omega Mart's store. Still, there are parallels to the Las Vegas version. Unlike the Las Vegas Omega Mart, the Denver Convergence Station is set up as a transit hub to a series of alternate universes. It calls between worlds in the Convergence Station. I found this magic phone terminal in Denver.
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